Programmatic System of Desire

The programmable system for creating evolutionary artefacts begins and ends with the function of desire. For example: Figure 0.1 shows that the first input: Desire - establishes that, in order for the program to be put into operation, requires the 'desire' or want of the individual to interact with or run the program.

The secondary input: Consumer Products - is an extension of the first, in that, it relies on the user's desire to consume pre-existing objects; these may be attained from either contemporary or historic spheres of production. The user(s) desire implements the initial consumption of artefacts.

The primary Function: Re-presentation - is the re-appropriation of the artefacts, by betraying the object(s) concept, the user is required to 'hack' and recombine the material codes; this involves the coercion of the user, who, in order to follow the program must have first the 'desire' to consume an artefact, and then the conviction to destroy the idea of a 'relationship' that is contained therein. Which, literally means; the user of the program performs a disassembling and re-assembling of the objects code. Thus, exerting 'work' over both the 'power' of destruction and 'pleasure' of creation.

This leads to the first output: Represented Artefact - a new artefact, engendered from the previous 'desire' inputs and operative functions.

System of Desire

The user then reaches the second function: Multiplication of Media - this function operates by the user generating an excess of 'spin off' material from their creations, for instance, the artefact can be imbued with its own 'character', then star in it's own video; photo shoot; produce its own theme tune - generating content that can be accessed on an alternative media platform, namely the internet. "The Multiplication of Media function", both generates documentation, the traces of the artefacts history, in addition to enabling more users to access the program and interact with the artefacts/entities and become operators and creators within the system. "The Multiplication of Media" function includes the production of desire-producing devices, such as packaging, branding and information cards and advertising a 'gift economy', directed at gaining the sympathy of potential audiences towards the artefacts. The aim of this is to create a connection between sexuality and 'hacking' in the mind of the audience, thus implying that the notion of hacking is a pleasurable act to be consumed.

At this point the program user reaches the second output: Packaged Artefact - the realisation of his/her production, leading to the final function path the user may choose to follow. This split contains two opposing functions: Desire-Retention/Program-Termination and Desire-Liberation/Desire-Initiation - the direction the user selects results from their 'desiring' preferences.

The first, of these is The Desire-Retention/Program-Termination function, which, as suggested by its title, is the user's 'desire' to retain the artefact created, hence terminating the program insofar as the particular evolutionary phase of the unique artefact is concerned. The Desire-Retention/Program Termination function highlights the necessity for the coercion of the user, there willingness to experience the system of desire, for it to remain 'open', and enable the continuation of the program. Arriving at the alternative desire-liberation/desire-initiation function, the user performs their final operation in the system of 'desire', and 'experience' the liberation of the work accomplished. Thereby, initiating the continuation of the program ensuring its growth, dissemination and the evolution of it's artefacts, consequently, increasing the number of users and interactions as well as maintaining the programs 'open' system.